Post by blinker on May 12, 2006 19:33:49 GMT -5
From E3, JLH Hands-On:
E3 2006: Justice League Heroes Hands-On
written by Hilary Goldstein on Friday, May 12, 2006
A meteor hits Earth, containing a mysterious artifact broadcasting a signal heard by only one being in the universe. Unfortunately for the JLA, that being is Brainiac. Promised ultimate power, Brainiac needs a specific object to unlock the artifact and rule the universe. That object happens to reside in the Justice League Watchtower on the Moon. That's the premise that kicks off the action in Warner Bros. Interactive Entertainment's Justice League Heroes.
Developed by Snowblind, the fellahs behind Baldur's Gate: Dark Alliance, JLH puts you in control of seven of DC's classic heroes: Superman, Batman, Wonder Woman, the Flash, Martian Manhunter, Green Lantern and Zatanna. With two players on screen in either co-op or single-player combat, you'll need to utilize an array of character-specific powers. These are authentic powers, each with their own unique animations and effects -- none of that recycling crap you see often in games. In fact, everything from the skins to the models to the animations looks distinct for each hero.
The first few levels of JLH are essentially training missions. You don't get to choose who you hook up with. So don't get pouty because Green Lantern and Flash have to get close and cuddle as they battle robots on the city streets. After a few missions, things open up with one required character joined by any of the JLA you choose. Who you pick will affect the dialogue from the villains, which is decent incentive to replay some of the boss battles. After all, you don't want to miss it when Brainiac calls Batman a pansy. Editor's Note: Brainiac does not, at any time, call Batman a pansy.
The gameplay is simple, but fun nonetheless. Health and energy are both rechargeable meters that work just like Halo 2. This is your character's "second wind." It forces you to assume some defensive maneuvering when your health is low and is incentive for co-operative gameplay.
Unlike X-Men Legends, which has specific team-up moves, JLH has a more organic system. It's a matter of experimentation. Try having Green Lantern create a cage around an enemy, then use Flash's tornado attack to cause some serious damage to the baddie. Or have Batman use a flash bomb to stun an opponent, setting them up for Superman's powerful uppercut.
The levels have a great deal of variety. One is a flying mission in space, with Superman and Wonder Woman taking on White Martians, the creatures that destroyed the Martian Manhunter's race. Wonder Woman, by the way, is a great gal to play. Along with incredible strength, she can reflect attacks with her bracelet and use her lasso of truth to pull enemies towards her.
When you level up, you purchase power slots for your different abilities. You can then slot Boost Effects earned to dynamically improve your powers. You can increase the range of an attack or it's overall strength, for example. Open enough slots and you can earn a Boost Combiner, which then combines with an attribute such as strength or speed. This will dramatically improve your Justice League brawler.
Warner Bros. also showed off the first revealed unlockable character, Green Arrow. Ollie looks great and as he levels up, he can string more arrows for each shot. This also alters his stance. Seeing a sudden level up (through the beauty of cheat codes), it's actually a startling change in Ollie's gait.
Zatanna may be the most enjoyable of the bunch. She uses magic, casting her spells by speaking her commands backwards. He stop time attack slows enemies and all of the destructible objects in the cone of effect.
One boss battle was shown in the E3 demo. Batman and Superman must fight a menacing Brainiac. He stands behind a shield while the heroes are attacked. When a generator is exposed, you must destroy it to temporarily drop the shield. There are multiple levels to this battle, as you might expect, but it does look entertaining.
There's plenty more to explore with JLH, but that will have to wait for another day. Look for it this fall on Xbox, PS2 and PSP.
Source: www.g4tv.com/e32006/features/53821/E3_2006_Justice_League_Heroes_HandsOn.html
E3 2006: Justice League Heroes Hands-On
written by Hilary Goldstein on Friday, May 12, 2006
A meteor hits Earth, containing a mysterious artifact broadcasting a signal heard by only one being in the universe. Unfortunately for the JLA, that being is Brainiac. Promised ultimate power, Brainiac needs a specific object to unlock the artifact and rule the universe. That object happens to reside in the Justice League Watchtower on the Moon. That's the premise that kicks off the action in Warner Bros. Interactive Entertainment's Justice League Heroes.
Developed by Snowblind, the fellahs behind Baldur's Gate: Dark Alliance, JLH puts you in control of seven of DC's classic heroes: Superman, Batman, Wonder Woman, the Flash, Martian Manhunter, Green Lantern and Zatanna. With two players on screen in either co-op or single-player combat, you'll need to utilize an array of character-specific powers. These are authentic powers, each with their own unique animations and effects -- none of that recycling crap you see often in games. In fact, everything from the skins to the models to the animations looks distinct for each hero.
The first few levels of JLH are essentially training missions. You don't get to choose who you hook up with. So don't get pouty because Green Lantern and Flash have to get close and cuddle as they battle robots on the city streets. After a few missions, things open up with one required character joined by any of the JLA you choose. Who you pick will affect the dialogue from the villains, which is decent incentive to replay some of the boss battles. After all, you don't want to miss it when Brainiac calls Batman a pansy. Editor's Note: Brainiac does not, at any time, call Batman a pansy.
The gameplay is simple, but fun nonetheless. Health and energy are both rechargeable meters that work just like Halo 2. This is your character's "second wind." It forces you to assume some defensive maneuvering when your health is low and is incentive for co-operative gameplay.
Unlike X-Men Legends, which has specific team-up moves, JLH has a more organic system. It's a matter of experimentation. Try having Green Lantern create a cage around an enemy, then use Flash's tornado attack to cause some serious damage to the baddie. Or have Batman use a flash bomb to stun an opponent, setting them up for Superman's powerful uppercut.
The levels have a great deal of variety. One is a flying mission in space, with Superman and Wonder Woman taking on White Martians, the creatures that destroyed the Martian Manhunter's race. Wonder Woman, by the way, is a great gal to play. Along with incredible strength, she can reflect attacks with her bracelet and use her lasso of truth to pull enemies towards her.
When you level up, you purchase power slots for your different abilities. You can then slot Boost Effects earned to dynamically improve your powers. You can increase the range of an attack or it's overall strength, for example. Open enough slots and you can earn a Boost Combiner, which then combines with an attribute such as strength or speed. This will dramatically improve your Justice League brawler.
Warner Bros. also showed off the first revealed unlockable character, Green Arrow. Ollie looks great and as he levels up, he can string more arrows for each shot. This also alters his stance. Seeing a sudden level up (through the beauty of cheat codes), it's actually a startling change in Ollie's gait.
Zatanna may be the most enjoyable of the bunch. She uses magic, casting her spells by speaking her commands backwards. He stop time attack slows enemies and all of the destructible objects in the cone of effect.
One boss battle was shown in the E3 demo. Batman and Superman must fight a menacing Brainiac. He stands behind a shield while the heroes are attacked. When a generator is exposed, you must destroy it to temporarily drop the shield. There are multiple levels to this battle, as you might expect, but it does look entertaining.
There's plenty more to explore with JLH, but that will have to wait for another day. Look for it this fall on Xbox, PS2 and PSP.
Source: www.g4tv.com/e32006/features/53821/E3_2006_Justice_League_Heroes_HandsOn.html